Topics in ‘usability’

I love you but you make me so angry!

Instead of 1,000 words, let me just give you a picture to introduce this article: Thanks, eBay. Caution: probably outdated screenshot. This one’s from the library, folks, about a year old. But at one point, it was there, and really… that’s enough for me. It was the best of times, it was the worst of […]

Vitamin A (for Amy)

I’ve got an article up now at ThinkVitamin, the very awesome web developer / designer / entrepreneur weekly run by the lovely people at Carsonified (née Carson Systems). So, if you’re dying for your Slash7 fix, you might want to read Product Pages: So Much Suck, So Easy to Fix.

Why does email suck so much?

And every little email I wrote was like a special little letter, like I was getting a little hug from somebody, and I was returning it with a little hug. A dozen people in a little network, an international network of hugs. And it felt so awesome. — Merlin Mann (of 43Folders fame), Inbox Zero […]

Reductio ad Absurdum

Owning an expensive camera does not a photographer make. Knowing how to annotate music does not a composer make. Having a fancy journal does not a writer make. Being good at CSS does not a designer make (nor does CSS make anything beautiful). Being able to write HTML does not a user interface expert make […]

The Tyranny of Lists

Another experiment. I dug up yet another scribbly half-baked essay and decided to turn it into an audio entry. I have a nice mic that I bought for this purpose and I’m learning a bit about audio production here and there (thanks Geoff!). The final result, not edited except to remove 3 “ums” (which I […]

OSCON 2007 Round-up

I had a blast at this year’s OSCON and FOSCON. I got out more and met tons of wonderful people. It seems like more Ruby folks were in attendance than last year, too. I think, though, on the balance, I’d rather not keep doing 3 talks every time I go. But maybe that’s just me […]

Juice your creative orange with visual thinking

In the screencast I did with Miles, we ended up talking quite a bit about how I approach the development and brainstorming process when I’m working on a new project. People seemed intrigued by the topic of conversation, so I’ve been preparing a longer treatise on the subject. In short: pen and paper is your […]

Pimpin’ Products Ain’t Easy

How do you raise awareness about stuff you make? How do you get people to download and try it, or sign up and try it—be it commercial, shareware, open source or otherwise free? How do you reduce the time you spend answering stupid questions which are answered in the FAQ, wiki, README, or whatever (if […]

Zany touch interfaces of the future

Bored? Uninspired? Here are some juicy things to mull over. Watch out, tons of video embeds! Multi-touch Systems that are “general” UI, accepting multiple touch inputs: Touch Paint Not multi-touch, and flawed in a number of ways I can immediately point out, but still an interesting tech demo. Music And some specialized ones for music. […]

Failings of Interface, a Musician’s Perspective

When people program — i.e. decide on which set of possible options they should make available — they express a philosophy about what operations are important in the world. If the philosophy they express is anything like the level of breathtaking stupidity that the games they play and the internet conversations they have are, then […]

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